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gave this a try dont see a lot of dungeon crawlers anymore. was a fun short game only real rough spot was the trojan area without being able to reliably heal makes the fake paths rough the boss was neat too with its ability to shuffle its weakpoints around. i know this was a jam game but any plans to reuse the setting later?

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Possibly... With MMBN coming out soon I've been itching to try and come up with my own version of its combat, and the digistrider could easily be translated to that. I'm doing the level 99 jam this month so if the theme blends well who knows I might end up reusing the setting.

You said setting, but I'm not sure if that was another way of asking for updates, and if so, most likely not. If you read my postmortem, you'll see that this project was pretty demotivating to work on xD. I love the setting of a cyber world but creating dungeon levels in the traditional 90 degree turn dungeon crawler way is def not my style. And if I were to go back, I would completely overhaul the combat again bc despite most people saying it was the most polished aspect of the game, its code was ABSOLUTELY NOT polished.

no not updates, im aware most gamejam things are rather rough in one way or annother and building on sand is not a good idea unless your bethesda. i was meaning the charactors and other story elements making an apperance in other projects potentally. btw good luck with the upcoming jam.